fsp/tests/randomcheck.c
2024-07-08 14:45:38 +02:00

216 lines
4.0 KiB
C

#include "tweak.h"
#include <stdio.h>
#include <stdlib.h>
#include "my-string.h"
#include <math.h>
static int group[4];
static int bitcount[16];
static int rounds;
static int groups;
static int result;
#define MAX_WORST_ALLOWED 0.1f
/**
Tests how to get 16 bit unsigned short number
from long random(void) function without
losing randomness
*/
/* FSP classic algo */
static unsigned short classic (void)
{
unsigned long k;
k = random();
k = k ^ (k >> 8) ^ (k >> 16) ^ (k << 8);
return k;
}
/* get low bits from random result */
static unsigned short simple (void)
{
return random();
}
/* get high bits from random() result.
In most classic random implementations used in libc
highest bits have better randomness.
In modern random() generators there should be no difference.
*/
static unsigned short simple2 (void)
{
/* we assume that our return value is 16 bits long
and random() returns only positive long integers
*/
return ( random() >> (SIZEOF_LONG*8 - 16 - 1) );
}
/* The following algorithm is recommended by Numerical Recipies: */
/* Best, but needs floating point division */
static unsigned short nr(void)
{
unsigned short ulRandom = ((float)(0xffff)*rand()/(RAND_MAX+1.0f));
return(ulRandom);
}
static void run_randomtest( unsigned short (*keygen)(void) )
{
int i,j;
unsigned short rnd;
/* zero bitcount first */
memset(bitcount, 0, sizeof(bitcount));
for(i=0;i<rounds;i++)
{
rnd=keygen();
for(j=0;j<16;j++)
{
if(rnd & 1)
bitcount[j]++;
rnd=rnd>>1;
}
}
}
static void print_bitcount(void)
{
int i;
float worst = 0;
printf("Set ratio: ");
for(i=0;i<16;i++)
{
float ratio;
float delta;
ratio=(float)bitcount[i]/rounds;
delta = fabs(ratio-0.5f);
if(delta > worst)
worst=delta;
printf("%.2f ", ratio);
}
printf(" Worst: %.4f\n", worst);
if(worst>MAX_WORST_ALLOWED) result++;
}
static float worst_bitcount(void)
{
int i;
float worst = 0.0f;
for(i=0;i<16;i++)
{
float ratio;
float delta;
ratio=(float)bitcount[i]/rounds;
delta = fabs(ratio-0.5f);
if(delta > worst)
worst=delta;
}
return worst;
}
static void run_one(void)
{
float worst[4];
memset(worst, 0, sizeof(worst));
run_randomtest(classic);
worst[0] = worst_bitcount();
run_randomtest(simple);
worst[1] = worst_bitcount();
run_randomtest(simple2);
worst[2] = worst_bitcount();
run_randomtest(nr);
worst[3] = worst_bitcount();
/* fimd the best algo */
float minValue = worst[0];
int minIndex = 0;
for (int i = 1; i < 4; i++)
{
if (worst[i] < minValue)
{
minValue = worst[i];
minIndex = i;
}
}
group[minIndex] += 1;
}
static void seed_rng(void)
{
#ifdef HAVE_SRANDOMDEV
srandomdev();
#endif
}
int main(int argc,const char *argv[])
{
/* 100k rounds by default */
rounds=100000;
/* 20 groups by default */
groups=20;
/* override counts from command line */
if(argc>2)
{
groups=atoi(argv[2]);
}
if(argc>1)
{
rounds=atoi(argv[1]);
}
printf("Running %d groups of %d rounds.\n\n", groups, rounds);
result=0;
memset(group, 0, sizeof(group));
if ( groups == 1 )
{
seed_rng();
printf("Generator: classic\n");
run_randomtest(classic);
print_bitcount();
printf("Generator: simple (low bits)\n");
run_randomtest(simple);
print_bitcount();
printf("Generator: simple2 (high bits)\n");
run_randomtest(simple2);
print_bitcount();
printf("Generator: Numerical Recipes\n");
run_randomtest(nr);
print_bitcount();
} else {
int i;
for (i=0; i< groups; i++)
{
seed_rng();
run_one();
}
printf("Winning generators\n\n");
printf("Generator: classic %d\n", group[0]);
printf("Generator: simple (low bits) %d\n", group[1]);
printf("Generator: simple2 (high bits) %d\n", group[2]);
printf("Generator: Numerical Recipes %d\n", group[3]);
}
return result;
}